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Recording studios operate in what is known as the service industry. This means that when you rent the use of our facilities and personnel, they are there to serve you. We work for you, not the other way around. So Rule No. 1 is: don't be intimidated by the surroundings or atmosphere of the hi-tech environment. You take care of the creation of the music and we'll make sure it gets recorded properly. Our goal is to help you realize your artistic "vision", the way you hear it in your head, as closely as possible. If you have a special request we will do our best to accommodate you.
Some types of services cost extra. There are additional charges for the rental of any equipment not normally on the premises such as extra samplers, synths, or exotic special effects gear; or if an extra engineer or technician is required.
Being sure that you know what you will be doing during your studio time will keep you from having unplanned extra costs. You don't have to know all the technical stuff to do good work at a studio today. However, a basic understanding of the recording process and the types of things that are possible at which stages of the recording are a big help if you want to avoid wasting time and therefore money! There is a saying that "Time Is Money" and that certainly couldn't be more true than in the recording studio where you pay by the hour. So after you're musically and mentally prepared, secure your booking date with us.
Studio Musicians
Studio musicians are available through us or by private contract. The actual rate is determined by the individual player contracted; however, most of them charge somewhere between $25.00 to $50.00 per hour with a two hour minimum per session.
Other services we can provide are arranging, session production, music transcription and printing, mobile digital recording.
The Role of the Producer
Producer (pro-doo! cer) n. 'Someone who sits in a studio control room and periodically freaks out. Never eats, sleeps, or goes to the bath room. Occasionally will eat your pizza.'
But seriously, at most sessions there is one person who has the final word about musical things. A producer decides things like the tempo of the song, which take of a particular performance is the "keeper", what the general sound of each instrument should be, how are all the instruments best combined during mixing, and with what kind of effects. It is his job to oversee the recording project as a whole including the setting of budgets and devising a plan-of-attack to produce the recording within the time and financial constraints.
Hiring a producer can greatly enhance the quality of your project because he/she fucntions as an objective, fresh set of ears. The producer's job is to constantly evaluate the recorded performances with respect to how they fit together to create the best, most creative, end product. He is supposed to work with "big picture" in mind at all times, taking the information given to him by the performers as to what their overall intentions are with their music, and using that knowledge to create the final master tape.
Load-In & Set-Up
Load-in is done through the door at the far end of the building. Group Effort has many musical instruments available to you. We have congas, bongos, & timbales; electric basses, hand percussion; numerous keyboards and sound modules as well as a fantastic drum set for your use at no extra charge.
If you are an electric guitar player we recommend that you bring your guitar and amplifier to the session as, in our opinion, the instrument of "electric guitar" really consists of a guitar and amp working together to create the sound. So there's no guarantee that you will be able to get "your sound" on just any amp. Bass players, however, do not need to bring their amps as they are most likely taken "direct" into the mixing console and heard through the headphones.
Keyboardists should bring their keyboards but may opt to use our 88-note, weighted keyboard controller to play their own synthesizers via MIDI. Your engineer can help with this if you are unfamiliar with how to do this. We also have a wide variety of synthesized and sampled sounds available for use.
Drummers can bring their sets if they have special tuning or setup problems, or just are more comfortable with their own sets. Do remember that the microphones will be very close to each drum and the smallest rattles and buzzes sound extremely loud on tape! Our set has been carefully maintained to eliminate all the noises, so all you hear is just the drum.
Also, if you intend to bring your own drums, you make sure the heads are free of dents, are reasonably new, and are all of the same head style i.e. coated, pinstripe, oil filled etc. We give you roughly 1/2 hour of free setup time.
Studio Hints & Tips
- Don't be intimidated. Be comfortable and stay loose. You can't create while you're uncomfortable.
- Know what your project is and isn't. Is it an album, or a demo? If it's a demo then make sure you know what you are trying to demonstrate and plan accordingly. If you are demonstrating a song then make sure the vocal is well sung, up front in the mix; don't worry about a million keyboard overdubs or having the hottest guitar solo ever. In short, use some common sense and don't get bogged down on details which are not critical to the presentation of the song.
- Bring copies of the lyrics to your songs for the engineer.You can save yourself a great deal of time in communication with the engineer so when you say "Take me back to 'My baby left me' he doesn't have to ask you "Is that a verse or a chorus? Which one? The one after the solo? 1st time or 2nd?" you get the idea. This may sound trivial but if you ignore everything else we suggest on this page, don't blow this one off!!!
- Make sure your instruments are in good shape. Guitars should be able to play chords in tune up and down the neck, no matter which fret you are on. Put new strings on your guitar two days before the session so they have a chance to stretch out. Make sure you tune the guitar several times in those two days so that they get used to being at correct pitch. Check your 12th fret notes vs. harmonics and adjust your bridges accordingly.
- Basses should have new strings and drums should have new heads on snare and tom toms. Make sure the bass drum pedal does not squeak or rattle noisily when played.
- Don't bring people to the session who are not directly involved with the project. They will just serve as a distraction and will end up costing you money in the long run.
- If you have a home studio of any type, use it! Do your entire project (or as much as you can) on your 4-track at home. Doing this will uncover a lot of unforeseen problems and will provide a good starting point for the engineer to hear where you are coming from when you get to the session. This is especially useful for background vocals, (see below).
- Know your music completely. The more prepared you can be, the more work you'll get done for the least amount of dollars. The studio is a very expensive rehearsal hall. Do your rehearsing at home. You can do a lot of recording in very few hours if you don't waste time by listening to playbacks of takes that are obviously not "keepers".
- Know your background vocals cold. Over the years we have seen many projects that are proceeding right on schedule get bogged down during background vocal recording. If you have people singing background vocals who do not sing any lead vocals at all, then special attention should be given to this area during rehearsal. The problem is this: what sounds perfectly acceptable on the gig through the stage monitors is all of a sudden exposed to the intense scrutiny of the recording studio. A lot of times things that always sounded fine now sound pretty ragged. The most common problem areas are intonation (singing in tune) and ensemble (singing as a unit instead of 3 or 4 individuals). Pay particular attention to group cut-offs at the end of long held notes. Designate someone (usually the lead singer) to direct the cutoffs via a hand or some other visual signal.
- If you will be working with synthesizers on your session, bring the owners manual; unless you are completely familiar with the all MIDI functions. Know what synth sound you are going to use for which part and make sure you know where they can be found in your synthesizer. You should be very familiar with the steps to assign your sounds to the various audio outputs, and how to turn off any reverb or other effects in the board. Making a list of these things before you get to the studio can mean big time savings.
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